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Wells’ War of the Worlds to more modern fare such as E.T., Terminator and Pacific Rim, 13 Sentinels Aegis Rim’s narrative is a smorgasbord of science fiction references. The game is absolutely unapologetic when it comes to taking themes from its many sources of inspiration, which run the gamut of well-known science fiction books and movies. To say that 13 Sentinels Aegis Rim borrows elements from popular works of science fiction is an understatement. Then again, the game’s narrative isn’t just limited to that slice of sci-fi-dom. For fans of Japanese monster movies such as Godzilla and super robots shows from the 1970s, this sounds like standard fare for the genre. It’s a plot that undoubtedly sounds familiar to many. As citizens flee the ensuing chaos, two teenagers rush toward danger, with one of them eventually summoning a giant robot. The story of 13 Sentinels Aegis Rim starts out amid a “kaiju” or monster attack in the heart of a large Japanese city. So which camp does 13 Sentinels Aegis Rim fall under? Hey, you’ve got science in my fiction At the same time, it can also result in something that feels refreshing and different, provided it’s done right.
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Stepping out of one’s comfort zone is never easy, especially in an industry where a developer can be just one bad game away from closing its doors. It’s a decision that certainly comes with a good amount of risk. Vanillaware also drops its trademark 2D action formula in favor of more strategy-based, tactical role-playing game mechanics for its combat. While 13 Sentinels Aegis Rim retains the developer's trademark hand-painted art style, the game ditches Vanillaware’s familiar fantasy settings for the modern world, albeit spread within different time periods. After all, the company earned its reputation from hack-and-slash action titles such as GrimGrimoire, Odin Sphere and Dragon’s Crown - games that were anchored by a fantasy theme wrapped in lush, colorful 2D visuals. For fans of Japanese game developer Vanillaware, the game marks a notable departure from the company’s traditional fare. It’s a testament to Aegis Rim’s attention to detail, particularly when it comes to its take on past eras such as 1980s Japan. It’s just one of the many dichotomies that can arise as you journey through the game’s sci-fi roller coaster, a ride that can feel new and yet also oddly familiar.
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The most overrated game of all time.įor more gaming news, info, and guides, check out Tiny News: Is Ant-Man Coming To Fortnite? | Last Hunter will likely be revealed in Pro Game Guides.Playing 13 Sentinels Aegis Rim is like rummaging through a time capsule and looking through a crystal ball at the same time. It has none of the charm of something crammed into its boring cover shooter-constructed post-apocalypse.
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And The Last of Us isn’t exactly a George A. But the game still does exactly the same lazy dehumanization as any other zombie game. The game tries to rise above Dead Rising or Dying Light by making the protagonist very sad about all the humans, infected and clickers he has to kill. Additionally, the game uses those bizarre and clumsy bits of environmental storytelling to try to add meaning and weight to the killing you inevitably have to commit. And yet it’s still B-movie-level storytelling. One of the most praised things about this game is its story. Universal acclaim, insane ratings scores, and amazing deification for a game that’s just another zombie shooter.